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Useable Links - Click to collapse/expand
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Hear Lineage II Music - Click to collapse/expand
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Poll - Click to collapse/expand
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[page 1][page 2][page3]
GamePlay
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[Hunting][Questing][Grouping]
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| Hunting |
Before hunting, remember to equip your weapon and armor in the Inventory. Mystics should also remember to drag and drop attack spells to the shortcut bar for quick access. |
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Hunting with Weapons |
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Generally fighters will do battle in close combat. Simply click on the target to select, and once more to attack.
Sword, knife, and blunt types are close range, and only players with bows may automatically attack from a further distance. Bows consume arrows and MP, but may inflict a greater damage comparable to magic skills. Unlike spells, bow attacks cannot be cancelled.
Fighters who reach level 5 or higher can learn active attack skills. |
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Hunting with Magic |
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Mystics are far more efficient in battle when using magic spells. First, add skills to the shortcut bar. Click an opponent to target, then click the corresponding shortcut key to use the magic spell against your opponent.
Magic has strong offensive power, but there are a few things to keep in mind. First, when using a magic spell, there is a delay before being able to use the next spell, and movement is not possible during spell casting. If attacked while using magic, the spell has a chance of being cancelled. Mystics should avoid direct physical contact with opponents if possible. |
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Useful Hunting Tips |
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| About PvP |
The Lineage II PvP gameplay is based on a color-coded system. The name of any character who attacks another player turns purple (Aggressive), and this also applies to anyone who attacks an Aggressive player.
Players do not receive penalties for attacking and defeating Aggressive characters. However, when attacking and killing characters that are Neutral (white colored names), the player's Karma points increase and the player becomes a Chaotic character. Chaotic character names turn red, and the guards of any village will attack a Chaotic character whenever they come in contact with one. Chaotic characters cannot use shop services, and have a high chance of dropping items upon death. To reduce Karma back to 0, the player must hunt monsters. There is also a quest available that can reduce the number of Player Kills a player has earned.
Combat Points (CP) are consumed through PvP. The CP total varies by class, recovers over time, and acts as a buffer that must be depleted before damage will affect the player's hit points. |
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| Acquiring Skills |
When a player hunts monsters, he/she may obtain experience points and SP (Skill Points). SP is consumed when the character learns a new skill, and can be viewed from the Detailed Status Window.
Fighter classes may learn new skills at level 5, while mystics can learn new magic spells at level 7. Go to the fighter guild or mystic guild in the village to learn new skills and magic. |
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| Shields |
Physical defense rates do not increase merely by putting on a shield. But when a character wears a shield, the character may randomly defend against enemy attacks according to the shield's ability. Successful shield defense leads to decreased damage depending on the shield's ability.
However, keep in mind that evasion skills decrease when wielding a shield. This may be particularly significant for dark elf mystics, for whom evasion is a necessity. For certain classes, wielding a shield may actually be a disadvantage in battle. |
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| Potions |
| HP does not instantly recover when a potion is taken. It takes some time to recover, so it may be wise to use potions before or during a battle. |
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| Accelerating Magic |
Mystics only have increased spell casting speeds when wearing magic caster upper and lower body clothing.
When a mystic wears fighter type equipment, physical defense rates increase, but spell casting speeds are reduced by half. |
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| Item Drops |
When a character dies, random items in the character's possession have a chance to fall to the ground for anyone to loot. The drop rate for items that are not being worn is higher than items that the character is currently wearing.
No more than five items are dropped at one time, and characters with high Karma (Chaotic characters) have an increased item drop rate proportional to their karma levels.
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| Questing |
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What is a Quest? |
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Quests are a series of tasks which the player must complete in order to receive a reward. When a player fulfills a quest, he/she can obtain experience, adena, items, and other rewards.
Click the [Quest] topic while talking with an NPC to obtain a quest. The NPC will inform the player of the contents of the quest and the levels possible for fulfilling the quest. |
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Quest Types |
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There are a large number of quests in Lineage II. Generally they can be divided into delivery/hunt quests, one-time/continuous quests according to their frequencies, and class transfer quests.
Delivery quests are comprised of the player delivering an item to a specific NPC that the NPC designates. It is a relatively easy task, but sometimes requires traveling great distances.
Hunt quests are comprised of hunting a desired monster and delivering the proof to the NPC, or obtaining items. There may be cases where the individual may be able to hunt, but also high-level cases where the quest may only be fulfilled with the aid of a clan or party.
One time quests end with the fulfillment of the quest, but there are quests that may be repeated for more rewards. Players can decide whether to continue a repetitive quest or not by talking with the NPC.
Repeatable quests can be repeated for continuous reward. The decision of whether or not to continue is made through conversation with an NPC.
Class transfer quests are a series of tasks to be completed in order to change the character's class. The first class transfer is available at level 20, and the second at level 40. Please see the Races, Classes, and Skills section for more information about available classes. |
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Quests for New Players |
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The following are quests that may be fulfilled by players in the starting villages. Find the starting NPC listed in the link below to strike up a conversation and fulfill the quest. They will give appropriate rewards for each quest. |
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Click here to see Quest Information
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| Grouping |
| Party Play |
| Lineage II supports various forms of combat. For each race, players of almost all classes can hunt solo or group together to reap the benefits of larger, more difficult combat. |
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| Party-Related Interface |
Most functions related to parties are located in the Party Action section in the Action window and can be used to form parties with other players. If using the party matching function, you can find other players nearby who are of a similar level to your character. Once you form a party, you can chat with your party members exclusively through the party chat window. Click on the Party tab in the chat window, or enter # in the chat window, and then type your message.
After you form a party, underneath your own HP/MP bar, HP/MP bars of your party members will appear. You can target a party member by clicking this bar. Also, if you double-click a party member's HP/MP bar, your character will move to the place where the applicable party member is located. (This function only works when the other player is within a certain radius of your character.)
Also, in the radar located in the upper right hand corner of the screen, party members are indicated as green dots. By looking at the dots, you can easily find the location of your party members. |
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| Party-Related Rules |
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A party can consist of up to 9 characters |
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Once a party is formed, whenever the party kills a monster, each member earns an experience bonus depending on the number on players in the party |
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The experience bonus does not get distributed to any dead party member. Any experience bonus allocated to a dead party member will be lost |
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Party members can pick up the items gained from party kills immediately |
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Experience points do not get distributed to party members who are too far away from a monster during battle. Any experience points that are supposed to go to a distant party member will be lost |
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| Basic Party Strategies |
The better organized a party, the more efficient the hunt and the greater payoff to the party members in experience and loot. Basic party hunting tactics based on characters? roles are described below. The tactics provided are only basic strategies as we believe that players will be able to develop more advanced tactics on their own.
Leader :
A Lineage II party leader plays the role of directing the moves of one's party. Party leaders should have a good grasp of the party's fighting power and traits, and good judgment to select prey, and the ability to search for prey in surrounding area as well as the ability to ensure the safety of the environment surrounding his/her own party. Usually the person who first created the party is the leader. But in some cases, another is selected as a leader to take advantage of their skills in swift speed (Elf) and ranged or magical attacks (Mystic).
Defensive Role :
The role of a defensive character is to be a "shield? for the entire party. This role is usually given to Fighter class characters that have superior defenses. More specifically, the role is carried out by becoming a target of monsters?attacks so that other characters can focus on their attack. For characters playing this role, it is most important to maintain one's own HP. It is also important to inflict damage to a monster continuously so that the monster will not attack other characters. How well this role is carried out can help determine how long a party can continue hunting without a break.
Attack Role :
The role of an attack character is limited to one task - damaging monsters as much as possible. This role is most suited to Fighters with powerful attack skills, Rogues who can inflict a finishing blow, or Mystics who can use attack magic. Characters in attack roles (who generally have less defensive) should be careful to moderate their damage to keep the monsters aggressive towards the defensive characters.
Recovery Role :
Characters playing recovery roles should focus on the skills or magic to restore other characters. Their primary responsibility in a party setting is a simple one - keep the rest of the party alive. The most critical key point to a character playing a recovery role is managing MP to keep plenty on hand in case of emergency.
Assistant Role :
Characters playing the role of an assistant are often those who possess the skills to strengthen other characters in the party or the skills to weaken opposing monsters.
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