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Useable Links - Click to collapse/expand
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Hear Lineage II Music - Click to collapse/expand
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Poll - Click to collapse/expand
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Overview
Creating an Alliance
If a clan's level is five or above, the clan leader can go to an NPC that creates alliances and request the creation of an alliance. Alliance names may be comprised of up to sixteen alphabetical and numerical characters, not to include spaces or special characters.
- If a clan already belongs to an alliance, the clan cannot create an alliance of its own, nor can it join another alliance.
- During a castle siege, a clan on the offensive side cannot form an alliance with a clan on the defensive side and vice-versa.
- Clans that are engaged in a clan war against each other cannot form an alliance.
- An alliance can consist of up to twelve clans, including the alliance leader's clan.
Privileges of an Alliance Leader
The leader of an alliance has the right to add a clan to their alliance. An alliance leader can remove a clan that currently belongs to their alliance. Afterwards, the dismissed clan cannot join another alliance for twenty-four hours after being dismissed. The alliance that removed a clan from its alliance cannot accept a new clan for alliance for twenty-four hours. Should a clan leave an alliance voluntarily rather than being dismissed by an alliance leader, the alliance can accept another clan to join it at any time.
Dissolving an Alliance
An alliance leader may dissolve an alliance without obtaining consent from clan leaders whose clans belong to the same alliance. The alliance leader who dissolved the alliance cannot establish a new alliance for ten days after the alliance's dissolution. The alliance leader also loses experience that is equal to one character death when the alliance is dissolved. When an alliance is dissolved, unlike the dissolution of a clan, it will take effect immediately. Any related functions, such as alliance chat, will stop at once. Alliance-related actions, such as dissolve, leave, and dismiss can happen at any time, even during a clan or alliance war. However, an alliance cannot be dissolved during a castle siege.
Leaving an Alliance
A clan that has left an alliance can not join another alliance for twenty-four hours.
Alliance Functions
Alliance Chat Channel
A chat channel is offered only to alliance members. This channel exists separately from the clan chat channel. While players are in a clan chat channel, the contents of an alliance chat channel will not be visible and vice-versa.

Creating an Alliance Crest
An alliance leader can create a crest for his alliance that its allied clans can display in addition to each clan's crest with the command /allycrest. The alliance crest is displayed in front of a clan's crest. The size of a crest is limited to 8 pixels in width and 12 pixels in length (256 color [8-bit] BMP file).
Alliance Information
An alliance member can view information about the master clan of their alliance, their own clan, the names and total numbers of allied clans and the number of currently logged-in allied clans with the command /allyinfo.
Related Commands
| Commands |
Descriptions |
| /allyinvite [clan leader] |
The command used by an alliance leader to invite a clan to join their alliance. |
| /allyleave |
The command used by a clan leader to leave the alliance that their clan is currently a member of. |
| /allydismiss [clan name] |
The command used by an alliance leader to dismiss a particular clan from their alliance. |
| /allydissolve |
The command used by an alliance leader to dismiss their own alliance. |
| /allycrest |
The command used by an alliance leader to register a crest for their alliance. |
| /allyinfo |
The command used to look up the information about their own alliance. |
| /allywarstart [alliance name] |
The command used by an alliance leader to declare an alliance war to the leader of another alliance. |
| /allywarstop [alliance name] |
The command used by two alliances to make an agreement to end an alliance war. |
| /allywarsurrender [alliance name] |
The command used by an alliance leader to surrender to the opposing alliance during an alliance war. |
Alliance War
An alliance war is held independently of clan wars. It is a war at the alliance level, held regardless of whether or not its allied clans are currently engaged in clan wars. An alliance that is currently engaged in an alliance war cannot declare war against another alliance until the current alliance war has ended.
An alliance war begins when an alliance leader declares war to the leader of another alliance. Declaration of war is possible only when the leader of the target alliance has logged into the game. If the leader of the other alliance accepts the declaration of war, an alliance war will begin. An alliance war will not be held if the leader of the target alliance rejects the declaration. Allied clans will automatically participate in an alliance war when its alliance goes to war, regardless of its desire to do so.
Conditions for Ending an Alliance War
One alliance surrenders (no consent is needed for surrender).
One alliance suggests ending the war without a winner and the other alliance accepts it.
Status During an Alliance War
During an alliance war, the relationship among alliance members will change as follows:
- Above each character's head, their alliance emblem will be displayed by default.
- Above an enemy's character, a red emblem is displayed. Above a friendly force's character, a blue emblem is displayed. To non-participants, sword image emblems are displayed above all characters' heads that are currently fighting in an alliance war.
- Basic actions towards the opposing alliance characters will automatically change to [attack]. Players do not need to press the Ctrl key to launch an attack.
- Alliance members can PvP each other without receiving any penalties to their status.
- Individual characters cannot surrender in an alliance war. Since an alliance war is not a clan war, individual characters cannot surrender to any of the clans within an opposing alliance.
- If a clan does not want to continue fighting before an alliance war ends, the clan should first leave the alliance.
- During an alliance war, a clan may leave its alliance (dissolve, leave, dismiss etc.). Individual clan wars that are currently in progress will continue without interruption.
Victory or Defeat in an Alliance War
When an alliance accepts a surrender from the leader of the opposing alliance:
When an alliance is surrendering, at least one or more clan leaders of the winning alliance must be logged in to the game.
When two alliances agree to end their war:
Only an alliance leader can request the end of an alliance war. If an alliance requests the war to end, the leader of the opposing alliance will receive the message. The alliance war ends if the leader of the other alliance declares the end of the war.
Regardless of an alliance's winning status, neither the alliance that declared the war nor the alliance that accepted the declaration can declare another war within five days.
Alliances During a Castle Siege
During a castle siege, the following rules are applied to clans regarding relationships with their alliances:
- A clan that belongs to the same alliance as the defending clan cannot register in a siege on the offensive side. Likewise, a clan that is allied with a clan on the offensive side cannot register in the same siege on the defensive side.
- When a castle siege begins, if a character belongs to an allied clan on the defensive side and they are not currently registered on the defensive side, they will be bounced out of the castle.
- If the castle lord has been replaced during a castle siege (i.e., mid-victory), the new clan that become the owner of the castle and its allied clans that were originally registered on the offense side will be automatically re-registered on the defense side. All other characters will be bounced out of the castle.
- Even during a siege, it is possible to end a relationship with an alliance. When this happens, depending on the situation, the following changes can occur:
- The clan registered as part of the Castle Defense that was formerly allied with the clan that owns the castle becomes an Attacker clan.
- If a clan that is currently registered as part of the Castle Defense breaks its alliance with another clan that does not own the castle, they will continue to participate in the siege as Castle Defense, regardless of their alliance status.
- Once registered for a castle siege, a clan cannot be dismissed from an alliance. An alliance cannot be dissolved once it has been registered for a castle siege.
- If clan 'A' is allied with clan 'B' and not registered for a castle siege, but clan 'B' is registered for a castle siege, clan 'A' will have a "No Relationship Clan" status towards clan 'B' regardless of their allied status. The status of "No Relationship Clan" overrides that of an alliance.
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